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Roblox Systems Developer

Systems that hold up
when 200 players show up

Combat frameworks, data persistence, and UI logic built in Luau and roblox-ts. I design the systems underneath the gameplay, not just the scripts.

Timezone: GMT+4
Available 1:00 PM – 9:00 PM GMT+4

Systems, not just scripts

A mix of gameplay logic, backend architecture, and the tooling that keeps a live game stable under real player load.

Gameplay clip

Server-Authoritative Combat Framework

Gameplay clip

Zero-Dataloss Save System

Gameplay clip

Modular In-Game Shop & Currency

Tool demo

In-Studio QA & Debug Console

Full systems, end to end

Not one-off scripts. Complete, scalable systems from the client UI down to how the data survives a server crash.

Roblox TypeScript
Type-safe gameplay code with roblox-ts, compiled to Luau without giving up developer tooling.
React UI
Component-based interfaces inside Roblox, built with roblox-react for state that actually scales.
Gameplay Systems
The core loops and mechanics that make a game feel like a game, tuned for how players actually play.
Combat Systems
Server-authoritative hit registration, damage, and cooldowns built to resist the usual exploits.
Advanced DataStoreService & ProfileStore
Real production experience with data persistence: session locking, retry queues, schema migrations, and ProfileStore for data that survives crashes, not just a basic SetAsync call.
UI Logic
The state management and data flow behind menus, HUDs, and shops, not just the visual layer.

Got a system that needs building?

Tell me what the game needs to do, not how you think it should be coded. I'll figure out the how.

Accepted payments
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